v0.2.3 changelog


added rudimentary achievements screen

added new room for the special portal

you can now warp to a dungeon after entering it, instead of having to clear it

changed eye of truth to be much better at revealing illusions

changed some camera regions so you can no longer see some places you cant reach

FIXED: music title sometimes incorrect in pause menu

FIXED: correct align not being maintained on respawn

FIXED: bouncing fruit getting stuck in a loop

  • bouncing is no longer based on animation, and speed up gradually over time
  • the physics are changed so any old consistency strats wont work


dungeon 1

  • changed underwater colour to be more distinct
  • marked some of the jumpthrough platforms safe for respawning


side dungeon

  • removed impact frames


score attack

  • added two new enemies
  • buffed enemies no longer gain 1 max hp or increase in size, but still get an increase in speed
  • with the exception of buffed spiderlings, which no longer gain speed but gain 1 hp
  • touching a spike no longer resets your position
  • added more jump-throughs for better movement options
  • intitial disc spawns sooner, but overall disc density is lower


mizuki avoidance

  • added a telegraph for bullet lethality in the infinite jump section
  • FIXED: leaf softlock


mamizou room

  • significantly nerfed spike placement


unlimited rooms

  • time loss is now consistent if you cancel respawn animation
  • timer waits at 0:00 until you die instead of instantly teleporting you out
  • new animation for when you are out of time


Files

v0.2.3 80 MB
27 days ago

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