A downloadable Thinkypuzzle for Windows
What if blocks repelled and attracted each other because they were made of magnets? Lets find out!
created in 1 week for #thinkypuzzlejam2
if game crashes on load a version with shaders disabled on start is available
source code also available
puzzlescript ver by jam partner https://zithral.itch.io/miracle-magnets-ps
|Tags||ascii, magnet, Open Source, Sokoban, Turn-based|
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Satisfying making magnets attract and repel each other! The background effect is interesting. I appreciate all the simple levels. Though I do wish the levels were ordered by difficulty; a few felt out of place to me.
It feels like there's potential to explore with these mechanics - I know I've seen a WIP project or two with these same mechanics. But I don't know if there are a lot of magnet sokoban games out there already or not.
the level balance jank is basically due to game jam contraints, by which i mean most of my dev time was spent debugging shaders and magnet logic ><
this is definitely something i want to revisit later and spend time exploring the design space