Satisfying making magnets attract and repel each other! The background effect is interesting. I appreciate all the simple levels. Though I do wish the levels were ordered by difficulty; a few felt out of place to me.
It feels like there's potential to explore with these mechanics - I know I've seen a WIP project or two with these same mechanics. But I don't know if there are a lot of magnet sokoban games out there already or not.
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Satisfying making magnets attract and repel each other! The background effect is interesting. I appreciate all the simple levels. Though I do wish the levels were ordered by difficulty; a few felt out of place to me.
It feels like there's potential to explore with these mechanics - I know I've seen a WIP project or two with these same mechanics. But I don't know if there are a lot of magnet sokoban games out there already or not.
the level balance jank is basically due to game jam contraints, by which i mean most of my dev time was spent debugging shaders and magnet logic ><
this is definitely something i want to revisit later and spend time exploring the design space