v1.1 changelog
v1.1 (menuing + more gimmicks update)
added: larger & more visible bulletsadded: "classic" bullet engine option
added: bulletSpike, an object to redirect player bullets upwards
added: additional flash effect on activated save points
added: water1, sideways platform
added: single, double, triple jump stars
added: bouncy orb
added: conveyor block
added: instance looper
added: kid shadow mimics
added: celeste-like dash mechanics & example stage
added: customisable game over splash
added: medley banner and achievement popups
added: golden leek "deathless" pickup item. sprite credit to Starz0r
added: pause menu with sound volume settings
added: f4 key fullscreen toggle
added: many new engine settings, including
- difficulties enabled/disabled
- choice between platforming continue/new game screen or selecting from the main menu save select screen
- saving required to collect secrets
- game over text settings
changed: orbiter now has xscale and yscale
changed: rearranged some objects in asset tree to be more intuitive
changed: renamed typeOf(inst, obj) to isChild(inst, obj). functionality is the same
changed: jumpRefresher cooldown changed to be a variable so it can be modified in room editor
changed: game time now displays hours (h:mm:ss) instead of minutes (mmmm:ss)
changed: new stage 3 example level
changed: general improvements to save select screen
fixed: player isRiding() bug not using child objects of platformJumpThrough
fixed: bullets passing through blockMoving. bullets are now blocked by all solid walls and platforms, but still pass through jumpthrough platforms
fixed: platforming snapping is no longer position dependent, if the engine setting is enabled you will *always* snap when jumping through a platform
fixed: bug where dying on frame one left the camera at (0, 0)
fixed: bug where font was not set before drawing save select menu
fixed: sprite animation speed
fixed: water3 not refreshing jump correctly
Files
Get tijit engine 2
tijit engine 2
aiwana fangame physics for GMS2
Status | Released |
Category | Tool |
Author | tijit |
Genre | Platformer |
Tags | aiwana, engine, Fangame, gms2, i-wanna-be-the-guy, iwbtg |
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