tijit engine 2
A downloadable aiwana engine
feature
- solid and jumpthrough moving blocks that accurately push and crush player
- standard needle hitboxes and physics (it needs testing but as far as i can tell everything works except for valign subpixels, if u want that use a different engine)
- customisable renderers for defining visual style including outlines, autotiling, dropshadows, silhouette kid, buffers for stacking post-screen effects
- scripts for mastering sound/bgm, loading music from external files. automatically crossfades bgm
- 3 save-slot system with platformer menu hub
- dedicated cancel button (default UP key) allows for easily inputting one-frame jumps or canceling upward momentum without using numpad0
- pushblock puzzle objects and triggers
- engine settings including autofire shooting mode, DOWN key to drop through platforms, platform snapping, 'maker' vines,
- input manager with rebindable keys (in scripts only, no rebinding menu yet)
- many debug hotkeys and example room
- save system that can be arbitrarily extended and guarantee forwards compatibility
- tijit water not included
i have not written a tutorial but my code is well commented and some basic guidance can be found in the readme & quick reference.txt and scripts/engineConfig.gml. most of the objects you need to start designing are in the 'platforming' and 'killer' folder. duplicate rTemplate to quickly build a new room
join my discord for requests, bug reports, or questions
delfruit link https://delicious-fruit.com/ratings/game_details.php?id=25729
the download link includes engine source code + standard and debug binaries
intended future features
- keyboard rebinding
- multiple keys bound to same action
- gamepad support
- music dimmer
- seasonal items
- enemy parent and boss/avoidance example
Status | Released |
Category | Tool |
Author | tijit |
Genre | Platformer |
Tags | aiwana, engine, Fangame, gms2, i-wanna-be-the-guy, iwbtg |
Download
Download
tijit engine 2 v1.1.zip (source+binaries) 27 MB
Development log
- v1.1 changelogFeb 18, 2023
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