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Spell Kid

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Devlog

  • v1.2 GMS2 test build
    October 01, 2022 by tijit
    After a quite a long break from working on Spell Kid, I took a month or so porting the game to Game Maker Studio 2 (from GM Studio 1). The game should have much better support for Windows 10-11 now, a... Continue reading
  • Glitch Corridor encounter #1 - "World Revolving" - Postmortem and Text Guide
    May 25, 2022 by tijit
    My main Glitch Corridor design goal was to balance high difficulty on multiple axes: Learning fresh mechanics and reading "overlapping" combinations Difficult "bullet hell" dodging Puzzle elements Upt... Continue reading
  • v1.1 content update
    May 20, 2022 by tijit
    A new major content update has been released, featuring 2 new encounters, 5 new abilities, with various UI updates, balance changes, and bug fixes. Encounter "Frantic" was redesigned from scratch to b... Continue reading
  • v1.0a hotfixes
    April 20, 2022 by tijit
    Hotfixes for various issues and balance have been released: FIXED: bug where cross beam dealt damage multiple times per cast Unbreakable Objective #3 goal reduced from 400 to 375 Frantic New objective... Continue reading
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